Sam & Max: Save the World Cover

IGDB / 862

Sam & Max: Save the World

2007 79 / 100 Adventure Point-and-click
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attemp Vollständige Kurzbeschreibung anzeigen

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

GenreAdventure GenrePoint-and-click ThemaComedy ThemaMystery Merkmalachievements Merkmalarcade cabinet Merkmalbeen here before Merkmalbromance Merkmalcamera Merkmalcow Merkmalcrime Merkmaldark humor Merkmaldigital distribution Merkmaldream sequence Merkmaleaster egg Merkmalepisodic Merkmalfake tv show Merkmalinfinite pockets Merkmalmotion control Merkmalone-handed gameplay Merkmaloverweight character Merkmalplaying cards Merkmalprotagonist's name in the title Merkmalrunning gag Merkmalsaving the world Merkmalsecret service Merkmalsinging Merkmalsingle-player only Merkmalsteam Merkmalsurveillance camera Merkmalvoice acting Merkmalwhac-a-mole Merkmalxbox live Merkmalxbox one backwards compatibility

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

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Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Telltale Games
Herausgeber
JoWooD Productions Software, The Adventure Company
Franchise
Sam & Max
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Text, Third person
Themen
Comedy, Mystery
03
Wo & wann

Plattform-Veröffentlichungen

  • Xbox 360 Jun 17, 2009
  • PC (Microsoft Windows) Jul 18, 2007
  • Wii Oct 07, 2008
  • Wii Oct 15, 2008

Preise / Shops

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