Take No Prisoners Cover

IGDB / 8696

Take No Prisoners

1997 Shooter

Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.

World design Nicht eindeutig GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Take No Prisoners: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.

5 weitere Tags
Traitaliens Traitbloody Traitfuturistic Traitmutants Traitpost-apocalyptic

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Trailer

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Game profile / Plain language

Take No Prisoners: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Raven Software
Publisher
Red Orb Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) Sep 30, 1997
  • PC (Microsoft Windows) 1997

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