Master Levels for Doom II Cover

IGDB / 8852

Master Levels for Doom II

1995 70 / 100 Shooter

Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

World design Nicht eindeutig MoodHorror GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Master Levels for Doom II: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

8 weitere Tags
Traitbloody Traitdemon invasion Traitdemons Traitfast paced Traitfuturistic Traitheavy metal Traitlost soul Traitsatanism

Game profile / Plain language

Master Levels for Doom II: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
id Software
Publisher
id Software
Franchise
Doom
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
First person
Themes
Action, Horror, Science fiction
03
Wo & wann

Platform releases

  • DOS Dec 26, 1995
  • PC (Microsoft Windows) Aug 03, 2007
  • Linux 1995

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