R.C. Pro-Am Cover

IGDB / 9155

R.C. Pro-Am

1988 79 / 100 Racing
Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which race Show full summary

Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which racers can use missiles and bombs to temporarily disable opposing vehicles. The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Reviews have cited it as inspiration for future games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about R.C. Pro-Am: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which racers can use missiles and bombs to temporarily disable opposing vehicles. The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Reviews have cited it as inspiration for future games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library.

GameplayCombat-focused GenreRacing ThemeAction
7 weitere Tags
Traitlicensed game Traitmotorsports Traitnintendo switch online Traitpower glove support Traitupgradeable vehicles Traitvehicle combat Traitvehicular combat

Game profile / Plain language

R.C. Pro-Am: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Rare
Publisher
Tradewest Inc, Nintendo, Playtronic
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action
03
Wo & wann

Platform releases

  • Arcade 1988
  • Nintendo Entertainment System 1994
  • Nintendo Entertainment System 1989
  • Nintendo Entertainment System Feb 1988
  • Nintendo Entertainment System Apr 1988
  • Sega Mega Drive/Genesis 1992

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