Hover Racing Cover

IGDB / 92710

Hover Racing

1997 Racing

Hover Racing was created by a small team of university students led by designer Tomokazu Sato and primary composer Hiroaki Ohmori between April and November of 1997, a concise but polished clone of futuristic racing games like F-Zero X and Wipeout. The core gameplay consists of 3 Grand Prix with 3 tracks each, as well your usual practice and time attack modes.

World design Nicht eindeutig GameplayRennspiel

Deep dive / Spielprofil

Everything about Hover Racing: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Hover Racing was created by a small team of university students led by designer Tomokazu Sato and primary composer Hiroaki Ohmori between April and November of 1997, a concise but polished clone of futuristic racing games like F-Zero X and Wipeout. The core gameplay consists of 3 Grand Prix with 3 tracks each, as well your usual practice and time attack modes.

Watch / Trailer

Gameplay Video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Hover Racing: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Tomokazu Sato
Publisher
Tomokazu Sato
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Science fiction
03
Wo & wann

Platform releases

  • PlayStation 1997

Prices / Stores

Compare Hover Racing prices and deals

Prices never affect your match ranking.

Physical & partner search

Search by edition and platform

1 / 2