Hover Racing was created by a small team of university students led by designer Tomokazu Sato and primary composer Hiroaki Ohmori between April and November of 1997, a concise but polished clone of futuristic racing games like F-Zero X and Wipeout. The core gameplay consists of 3 Grand Prix with 3 tracks each, as well your usual practice and time attack modes.
IGDB / 92710
Hover Racing
Hover Racing was created by a small team of university students led by designer Tomokazu Sato and primary composer Hiroaki Ohmori between April and November of 1997, a concise but polished clone of futuristic racing games like F-Zero X and Wipeout. The core gameplay consists of 3 Grand Prix with 3 tracks each, as well your usual practice and time attack modes.
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Hover Racing: release, platforms, and facts
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Studio & publishing
- Developer
- Tomokazu Sato
- Publisher
- Tomokazu Sato
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Third person
- Themes
- Science fiction
Platform releases
- PlayStation 1997
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