The user controls a trampoline. This trampoline can be moved across the bottom of the screen, horizontally. "Bob" jumps on this trampoline, and each time Bob hits the trampoline, he jumps higher than the previous time. On the top of the screen, there are some items that can be collected. When Bob hits the edge of the trampoline, he jumps to the side: you will have to move the trampoline to catch him the next time, because he will fall off and die otherwise. The objective is to collect a number of items at the top of the screen. When you have done so, the level is finished, and you proceed to the next level. If Bob falls on the ground (besides the trampoline), he dies. Bob has a number of lives; each time a level is finished, one extra life is added. If Bob has no lives left, the game is over.
IGDB / 93158
Construction Bob in the Bouncing Factory
The user controls a trampoline. This trampoline can be moved across the bottom of the screen, horizontally. "Bob" jumps on this trampoline, and each time Bob hits the trampoline, he jumps higher than the previous time. On the top of the screen, there are some items that can be collected. When Bob hits the edge of the trampoline, he jumps to the side: you will have to move the trampoline to catch him the next time, be Vollständige Kurzbeschreibung anzeigen
The user controls a trampoline. This trampoline can be moved across the bottom of the screen, horizontally. "Bob" jumps on this trampoline, and each time Bob hits the trampoline, he jumps higher than the previous time. On the top of the screen, there are some items that can be collected. When Bob hits the edge of the trampoline, he jumps to the side: you will have to move the trampoline to catch him the next time, because he will fall off and die otherwise. The objective is to collect a number of items at the top of the screen. When you have done so, the level is finished, and you proceed to the next level. If Bob falls on the ground (besides the trampoline), he dies. Bob has a number of lives; each time a level is finished, one extra life is added. If Bob has no lives left, the game is over.
Detailanalyse / Spielprofil
Alles über Construction Bob in the Bouncing Factory: Story und Spielprinzip
Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
Medien / Screenshots
Construction Bob in the Bouncing Factory Screenshots und Spielewelt
Ansehen / Trailer
Gameplay Video
Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.
Spielprofil / Klartext
Construction Bob in the Bouncing Factory: Release, Plattformen und Fakten
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- Nicht angegeben
- Herausgeber
- Nicht angegeben
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Side view
- Themen
- Action, Comedy
Plattform-Veröffentlichungen
- DOS Mar 10, 1993
Offizielle & externe Links
Preise / Shops
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