GobMan Cover

IGDB / 93254

GobMan

1992 Arcade
GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts. In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages. Show full summary

GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts. In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages. The game adds many different power-ups and layouts for the maze differentiating it from the traditional Pac-Man design. Alongside the "power pill" for eating ghosts and "food" bonuses, the game offers a "bomb" power-up to destroy all enemies, an "hourglass" to stop time briefly, and a "red pill" to make the walls disappear for a time. Extra lives are gained after every 10,000 points.

World design Nicht eindeutig

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts. In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages. The game adds many different power-ups and layouts for the maze differentiating it from the traditional Pac-Man design. Alongside the "power pill" for eating ghosts and "food" bonuses, the game offers a "bomb" power-up to destroy all enemies, an "hourglass" to stop time briefly, and a "red pill" to make the walls disappear for a time. Extra lives are gained after every 10,000 points.

GenreArcade ThemeAction
2 weitere Tags
Traitpac-man clone Traitshareware

Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Nicht angegeben
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Nicht angegeben
Themes
Action
03
Wo & wann

Platform releases

  • DOS Apr 01, 1992

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