GobMan Cover

IGDB / 93254

GobMan

1992 Arcade
GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts. In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages. Vollständige Kurzbeschreibung anzeigen

GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts. In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages. The game adds many different power-ups and layouts for the maze differentiating it from the traditional Pac-Man design. Alongside the "power pill" for eating ghosts and "food" bonuses, the game offers a "bomb" power-up to destroy all enemies, an "hourglass" to stop time briefly, and a "red pill" to make the walls disappear for a time. Extra lives are gained after every 10,000 points.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

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Story & Kontext

GobMan is a shareware MS-DOS game made in 1992 by Filipe Mateus, a Canadian software developer. GobMan is highly remniscent of Pac-Man with a yellow proteagonist traversing multiple mazes eating dots and eluding ghosts. In the shareware version of the game, ten stages are available which repeat after they are completed. If a player were to buy a registered version of the game, they would be given fifty more stages. The game adds many different power-ups and layouts for the maze differentiating it from the traditional Pac-Man design. Alongside the "power pill" for eating ghosts and "food" bonuses, the game offers a "bomb" power-up to destroy all enemies, an "hourglass" to stop time briefly, and a "red pill" to make the walls disappear for a time. Extra lives are gained after every 10,000 points.

GenreArcade ThemaAction
2 weitere Tags
Merkmalpac-man clone Merkmalshareware

Spielprofil / Klartext

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01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nicht angegeben
Herausgeber
Nicht angegeben
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Nicht angegeben
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • DOS Apr 01, 1992

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