Wildfire Cover

IGDB / 94915

Wildfire

2004 Strategy
Wildfire is another game were the player takes control of the local firefighting forces. In comparison to its competitors, e.g. the Emergency series, this game focuses on wildfires instead of a urban environment. Because the fires spread quickly the main concern is not to extinguish it but to cut it off from fuel sources, e.g. with fire lanes or backburns. In general a mission is lost if the fire spreads too much. In Show full summary

Wildfire is another game were the player takes control of the local firefighting forces. In comparison to its competitors, e.g. the Emergency series, this game focuses on wildfires instead of a urban environment. Because the fires spread quickly the main concern is not to extinguish it but to cut it off from fuel sources, e.g. with fire lanes or backburns. In general a mission is lost if the fire spreads too much. In some missions there are also additional goals like rescuing people or protecting certain buildings. The player also has to watch his budget. To accomplish his goals the player has different units at his disposal, e.g. firefighters, bulldozers or helicopters for transportation. Similar to other real-time strategy games there is a base were all units are built. The mouse is used to mark and move units; all other orders have to be chosen from context menus.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Wildfire: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Wildfire is another game were the player takes control of the local firefighting forces. In comparison to its competitors, e.g. the Emergency series, this game focuses on wildfires instead of a urban environment. Because the fires spread quickly the main concern is not to extinguish it but to cut it off from fuel sources, e.g. with fire lanes or backburns. In general a mission is lost if the fire spreads too much. In some missions there are also additional goals like rescuing people or protecting certain buildings. The player also has to watch his budget. To accomplish his goals the player has different units at his disposal, e.g. firefighters, bulldozers or helicopters for transportation. Similar to other real-time strategy games there is a base were all units are built. The mouse is used to mark and move units; all other orders have to be chosen from context menus.

2 weitere Tags
Traitfirefighter Traitnatural disaster

Game profile / Plain language

Wildfire: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Cat Daddy Games
Publisher
Frogster Interactive Pictures, 1C Company, Take-Two Interactive
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric, Third person
Themes
Nicht angegeben
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) 2005
  • PC (Microsoft Windows) May 05, 2006
  • PC (Microsoft Windows) Oct 07, 2004

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