Sam & Max: The Devil's Playhouse Cover

IGDB / 9534

Sam & Max: The Devil's Playhouse

2010 73 / 100 Adventure Indie Point-and-click
Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, Vollständige Kurzbeschreibung anzeigen

Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Alles über Sam & Max: The Devil's Playhouse: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
The game begins with a Twilight Zone-style narrator who tells to the audience that Sam & Max have come to learn of the "Toys of Power"- seemingly harmless toys that Max is able to use to perform various psychic abilities, such as teleportation and precognition. They first use the toys to stop the alien General Skun-ka'pe from destroying the city, who has come to Earth to seek out the Toys himself, and banish him back to the Penal Zone- an interdimensional prison that he escaped previously to the episode. During this mission, the Freelance Police encounter a cult of Mole Men who have been watching over a mysterious artifact called the Devil's Toybox that has been sitting in the basement of Sam and Max's office for quite some time. By watching some dusty film reels, they learn that their great-grandparents, Sameth and Maximus, were chosen by the cryptic Mr. Papierwaite to retrieve the Toyb Vollständige Beschreibung anzeigen

The game begins with a Twilight Zone-style narrator who tells to the audience that Sam & Max have come to learn of the "Toys of Power"- seemingly harmless toys that Max is able to use to perform various psychic abilities, such as teleportation and precognition. They first use the toys to stop the alien General Skun-ka'pe from destroying the city, who has come to Earth to seek out the Toys himself, and banish him back to the Penal Zone- an interdimensional prison that he escaped previously to the episode. During this mission, the Freelance Police encounter a cult of Mole Men who have been watching over a mysterious artifact called the Devil's Toybox that has been sitting in the basement of Sam and Max's office for quite some time. By watching some dusty film reels, they learn that their great-grandparents, Sameth and Maximus, were chosen by the cryptic Mr. Papierwaite to retrieve the Toybox from the Tomb of Sammun-Mak, an ancient Pharaoh. However, when they successfully recovered it, Papierwaite attempted to use Maximus' psychic powers and the Toybox to summon the Elder God, Yog-Soggoth, and bring about the end of the world. Sameth and Maximus managed to stop Mr. Papierwaite by tricking him into saying the summoning words himself and then tasked the Mole Men of the time with watching the Toybox in the basement under their office building (they were supposed to help, too, but were unintentionally killed by a protection spell).

33 weitere Tags
ThemaScience fiction Merkmalachievements Merkmalanthropomorphism Merkmalarcade cabinet Merkmalastral projection Merkmalbeen here before Merkmalbreaking the fourth wall Merkmalclone Merkmalcult Merkmaldeveloper commentary Merkmaldialogue trees Merkmalepisodic Merkmalgame reference Merkmalhidden room Merkmalindie royale Merkmalmind control Merkmalone-handed gameplay Merkmalpax prime 2010 Merkmalplaying cards Merkmalplaystation network Merkmalplaystation now Merkmalplaystation plus Merkmalpresidential protagonist Merkmalprotagonist's name in the title Merkmalpsychic abilities Merkmalshape-shifting Merkmalsingle-player only Merkmalspaceship Merkmalsteam play Merkmalteleportation Merkmaltentacles Merkmalunreliable narrator Merkmalvampire

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Sam & Max: The Devil's Playhouse: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Telltale Games
Herausgeber
Telltale Games
Franchise
Sam & Max
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Third person
Themen
Action, Comedy, Mystery, Science fiction
03
Wo & wann

Plattform-Veröffentlichungen

  • Mac Apr 15, 2010
  • iOS Apr 02, 2010
  • PC (Microsoft Windows) Apr 15, 2010
  • PlayStation 3 Apr 15, 2010
  • PlayStation 3 Jun 30, 2010

Preise / Shops

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