You are a fighter pilot going through wave after wave of enemies from a 1st Person Perspective. You control a gun-sight and you try to shoot as many planes and ground defences while you fly through the air. Your sights will automatically Lock-On to a target and you can fire a missile to hit them.
IGDB / 95392
Lock-On
Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player Show full summary
Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player can fire guns and homing missiles, the latter of which requires the eponymous lock-on first.
Deep dive / Spielprofil
Everything about Lock-On: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Media / Screenshots
Lock-On screenshots and game world
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Trailer
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Game profile / Plain language
Lock-On: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Nihon Bussan, AV Japan, Tatsumi Electronics
- Publisher
- Tatsumi Electronics, Data East, Electrocoin
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- First person
- Themes
- Action, Warfare
Platform releases
- Arcade Oct 07, 1986
- Arcade 1986
- Arcade 1987
Official & external links
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