Neverwinter Nights Cover

IGDB / 96492

Neverwinter Nights

1991 Role-playing (RPG)
Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, Show full summary

Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.

World design Nicht eindeutig Game modeMultiplayer GameplayRole-playing

Deep dive / Spielprofil

Everything about Neverwinter Nights: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regio Show full description

Neverwinter Nights is a computer game released in 1991. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and ran on MS-DOS. It was the first multiplayer online role-playing game to display graphics, and was hosted on AOL. Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle. Situated in the city of Neverwinter and more than twenty surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game, it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another.

2 weitere Tags
Traitpersistent world Traitturn-based

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Gameplay video

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Game profile / Plain language

Neverwinter Nights: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Stormfront Studios
Publisher
Strategic Simulations
Franchise
Dungeons & Dragons
02
So spielt es sich

Spielprofil

Modi
Massively Multiplayer Online (MMO)
Perspective
First person
Themes
Fantasy
03
Wo & wann

Platform releases

  • DOS 1991

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