Shadow Complex Cover

IGDB / 11328

Shadow Complex

2009 85 / 100 Adventure Plattform Puzzle
Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim Vollständige Kurzbeschreibung anzeigen

Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience. In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards. A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.

Weltdesign Linear GameplayErkundung SpielgefühlAnspruchsvoll GameplayKampf-fokussiert GameplayRätsel

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The pl Vollständige Beschreibung anzeigen

Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience. In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards. A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.

GameplayErkundung SpielgefühlAnspruchsvoll GameplayKampf-fokussiert GameplayRätsel GameplayRollenspiel GenreAdventure GenrePlattform GenrePuzzle ThemaAction ThemaScience fiction ThemaWarfare
77 weitere Tags
GenreShooter Merkmal2.5d Merkmalachievement attempt detection Merkmalachievements Merkmalaction-adventure Merkmalaggressive door-opening Merkmalbased on - book Merkmalboss fight Merkmalcanonical death Merkmalcollectibles Merkmalconspiracy Merkmalconveyor belt Merkmalcorpse Merkmaldamsel in distress Merkmaldarkness Merkmaldeath Merkmaldifficulty level Merkmaldigital distribution Merkmalescape from exploding building Merkmalevil organization Merkmalexploration Merkmalexplosion Merkmalfemme fatale Merkmalflashback Merkmalgame reference Merkmalgrapple Merkmalguided by radio Merkmalhelicopter Merkmalin-game achievement menu Merkmalinfinite ammo Merkmalkidnapping Merkmalleveling up Merkmalliberation Merkmalmale protagonist Merkmalmech Merkmalmelee Merkmalmetroidvania Merkmalmotion blur Merkmalmoving platforms Merkmalmultiple enemy boss fights Merkmalmultiple gameplay perspectives Merkmalmultiple protagonists Merkmalnew game plus Merkmalplatform exclusive Merkmalplot twist Merkmalpolygonal 3d Merkmalpop culture reference Merkmalradiation Merkmalragdoll physics Merkmalranking system Merkmalrpg elements Merkmalrun and gun Merkmalscripted events Merkmalsecret area Merkmalsequence breaking Merkmalshielded enemies Merkmalside-scrolling Merkmalspeedrun Merkmalspike video game awards 2009 Merkmalsprinting mechanics Merkmalstat tracking Merkmalsummer of arcade 2009 Merkmalsuper speed Merkmalsurveillance camera Merkmalswimming Merkmalterrorists Merkmalthrowing weapons Merkmaltokyo game show 2009 Merkmalunderwater gameplay Merkmalunskippable cutscene Merkmalupgradeable weapons Merkmalvent crawling Merkmalvoice acting Merkmalwall jump Merkmalwilhelm scream Merkmalworld map Merkmalxbox one backwards compatibility

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
ChAIR Entertainment Group, Epic Games
Herausgeber
Microsoft Game Studios, Epic Games
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Side view
Themen
Action, Science fiction, Warfare
03
Wo & wann

Plattform-Veröffentlichungen

  • Xbox 360 Aug 19, 2009
  • Xbox One Mar 16, 2016
  • PC (Microsoft Windows) Dec 03, 2015
  • PlayStation 4 May 03, 2016

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