Shadow Complex Cover

IGDB / 11328

Shadow Complex

2009 85 / 100 Adventure Platform Puzzle
Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim Show full summary

Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience. In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards. A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.

World design Linear GameplayExploration Game feelChallenging GameplayCombat-focused GameplayPuzzles

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The pl Show full description

Shadow Complex is presented in 2.5D format; the game world is fully three-dimensional, but the player can only move in two dimensions, simulating the environment of a classic side-scrolling video game. Enemies can, however, move in any direction, and auto-aim is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in Shadow Complex was inspired by Super Metroid and Castlevania: Symphony of the Night. The gameplay takes many cues from Metroid: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, they gain new abilities and weapons which allow them to reach new areas. The game rewards the player with experience points as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received from that experience. In addition to the main campaign, a number of challenge levels, called "Proving Grounds", are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online leaderboards. A remastered version and port was announced during the 215 Game Awards, to be released for PS4, Xbox One, PC.

GameplayExploration Game feelChallenging GameplayCombat-focused GameplayPuzzles GameplayRole-playing GenreAdventure GenrePlatform GenrePuzzle ThemeAction ThemeScience fiction ThemeWarfare
77 weitere Tags
GenreShooter Trait2.5d Traitachievement attempt detection Traitachievements Traitaction-adventure Traitaggressive door-opening Traitbased on - book Traitboss fight Traitcanonical death Traitcollectibles Traitconspiracy Traitconveyor belt Traitcorpse Traitdamsel in distress Traitdarkness Traitdeath Traitdifficulty level Traitdigital distribution Traitescape from exploding building Traitevil organization Traitexploration Traitexplosion Traitfemme fatale Traitflashback Traitgame reference Traitgrapple Traitguided by radio Traithelicopter Traitin-game achievement menu Traitinfinite ammo Traitkidnapping Traitleveling up Traitliberation Traitmale protagonist Traitmech Traitmelee Traitmetroidvania Traitmotion blur Traitmoving platforms Traitmultiple enemy boss fights Traitmultiple gameplay perspectives Traitmultiple protagonists Traitnew game plus Traitplatform exclusive Traitplot twist Traitpolygonal 3d Traitpop culture reference Traitradiation Traitragdoll physics Traitranking system Traitrpg elements Traitrun and gun Traitscripted events Traitsecret area Traitsequence breaking Traitshielded enemies Traitside-scrolling Traitspeedrun Traitspike video game awards 2009 Traitsprinting mechanics Traitstat tracking Traitsummer of arcade 2009 Traitsuper speed Traitsurveillance camera Traitswimming Traitterrorists Traitthrowing weapons Traittokyo game show 2009 Traitunderwater gameplay Traitunskippable cutscene Traitupgradeable weapons Traitvent crawling Traitvoice acting Traitwall jump Traitwilhelm scream Traitworld map Traitxbox one backwards compatibility

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Trailer

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Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
ChAIR Entertainment Group, Epic Games
Publisher
Microsoft Game Studios, Epic Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Action, Science fiction, Warfare
03
Wo & wann

Platform releases

  • Xbox 360 Aug 19, 2009
  • Xbox One Mar 16, 2016
  • PC (Microsoft Windows) Dec 03, 2015
  • PlayStation 4 May 03, 2016

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