Ugh! Cover

IGDB / 11685

Ugh!

1992 79 / 100 Adventure Arcade Platform
Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS. The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and Show full summary

Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS. The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and must evade natural obstacles as well as hostile Dinosaurs and "Birds" (actually pterosaurs). Collisions with obstacles, hard landings and touching obstacles with the helicopter's rotor inflict damage to the helicopter. Also, powering the helicopter exhausts the pilot, which may be recovered by picking up fruits knocked off Tree with Stone. Stone may be also dropped on a hostile monster, knocking it out for a short time. Ugh! was later distributed as a shareware mainly from Bulletin Board Systems and magazine cover disks. The Commodore 64 version of the game also features a two player hotseat mode, in which two players compete to finish the level, while the DOS and Amiga versions feature a cooperative simultaneous two player mode. The game keeps tracks of the player's progress using level codes; the codes for single player levels are Christian Death song titles, the two-player codes are song titles by Current 93.

World design Nicht eindeutig MoodHorror Game feelChallenging GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

Everything about Ugh!: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money.

16 weitere Tags
GenrePuzzle GenreStrategy ThemeHorror Trait8-bit Traitcaveman Traitcollectibles Traitdifficulty level Traitdinosaurs Traithelicopter Traithigh score Traitmale protagonist Traitpixel art Traitpop culture reference Traitprehistoric Traitsingle-screen level Traitstone age

Watch / Trailer

Gameplay video

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Ugh!: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Bones Park Software Artistic
Publisher
Nicht angegeben
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Side view
Themes
Action, Comedy, Historical, Horror
03
Wo & wann

Platform releases

  • Amiga 1992
  • Commodore C64/128/MAX 1992
  • DOS 1992

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