The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.
IGDB / 12367
RoadBlasters
The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump s Show full summary
The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.
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RoadBlasters: release, platforms, and facts
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Studio & publishing
- Developer
- Atari Games, Atari Games
- Publisher
- Tengen, Mindscape, Inc., U.S. Gold, Atari Games
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Third person
- Themes
- Action, Science fiction
Platform releases
- Amiga 1988
- Atari Lynx 1990
- Sega Mega Drive/Genesis 1991
- Arcade 1987
- Commodore C64/128/MAX 1988
- Nintendo Entertainment System Jan 01, 1990
- Amstrad CPC 1988
- ZX Spectrum 1988
- Atari ST/STE 1989
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