RoadBlasters Cover

IGDB / 12367

RoadBlasters

1987 69 / 100 Arcade Racing Shooter
The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump s Show full summary

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

World design Nicht eindeutig GameplayCombat-focused GameplayRennspiel

Deep dive / Spielprofil

Everything about RoadBlasters: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

2 weitere Tags
Traitvehicle combat Traitvehicular combat

Game profile / Plain language

RoadBlasters: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Atari Games, Atari Games
Publisher
Tengen, Mindscape, Inc., U.S. Gold, Atari Games
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Third person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • Amiga 1988
  • Atari Lynx 1990
  • Sega Mega Drive/Genesis 1991
  • Arcade 1987
  • Commodore C64/128/MAX 1988
  • Nintendo Entertainment System Jan 01, 1990
  • Amstrad CPC 1988
  • ZX Spectrum 1988
  • Atari ST/STE 1989

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