Into the Eagle's Nest Cover

IGDB / 12616

Into the Eagle's Nest

1986 69 / 100 Adventure Shooter
"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific Show full summary

"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one." --mobygames.com

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Into the Eagle's Nest: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one." --mobygames.com

2 weitere Tags
Traitbpjm indexed Traitworld war ii - ww2

Game profile / Plain language

Into the Eagle's Nest: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Pandora, Pandora
Publisher
Mindscape, Inc., Atari Corporation, Pandora
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Bird view / Isometric
Themes
Action, Warfare
03
Wo & wann

Platform releases

  • Apple II 1986
  • Atari 8-bit 1988
  • ZX Spectrum 1987
  • Commodore C64/128/MAX 1987
  • Amiga 1987
  • Amstrad CPC 1987
  • DOS 1987
  • Atari ST/STE 1987

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