"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one." --mobygames.com
IGDB / 12616
Into the Eagle's Nest
"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific Show full summary
"Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one." --mobygames.com
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Into the Eagle's Nest: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Pandora, Pandora
- Publisher
- Mindscape, Inc., Atari Corporation, Pandora
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Bird view / Isometric
- Themes
- Action, Warfare
Platform releases
- Apple II 1986
- Atari 8-bit 1988
- ZX Spectrum 1987
- Commodore C64/128/MAX 1987
- Amiga 1987
- Amstrad CPC 1987
- DOS 1987
- Atari ST/STE 1987
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