A.D. 2560: Humanity moved to Mars and some of Titan’s moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named Red:Out.
IGDB / 13197
Redout
Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 kilometers per hour is no piece of cake. Now imagine doing the same in a vicious curve upside-down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
Deep dive / Spielprofil
Everything about Redout: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
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Redout screenshots and game world
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Trailer
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Game profile / Plain language
Redout: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- 34BigThings
- Publisher
- 34BigThings, Nicalis, Inc.
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player, Split screen
- Perspective
- Third person
- Themes
- Science fiction
Platform releases
- PC (Microsoft Windows) Sep 02, 2016
- Nintendo Switch May 14, 2019
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