Dead or Alive 2 Cover

IGDB / 1388

Dead or Alive 2

1999 78 / 100 Arcade Fighting
Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and ho Vollständige Kurzbeschreibung anzeigen

Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage.

Weltdesign Nicht eindeutig ErlebnisCinematisch GameplaySurvival GameplayKampf-fokussiert SpielmodusKoop

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Fame Douglas, founder and CEO of DOATEC was killed at the end of the 20th century. He was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. After his death, the world began to become chaotic. In the middle of the chaos, it was announced that the second Dead or Alive World Combat Championship will be held. The purpose and significance of the tournament changed after Douglas' death. The promoter of the second Dead or Alive Championship, who is fond of conflicts and jealous of the strong, is responsible for Douglas's death. The new promoter, Victor Donovan, is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament began to bring a sense of terror to the world, resulting in the infamous tengu disaster.

ErlebnisCinematisch GameplaySurvival GameplayKampf-fokussiert SpielmodusKoop SpielmodusMultiplayer GenreArcade GenreFighting ThemaAction Merkmal3d fighter Merkmaladapted to - movie Merkmalalternate costumes Merkmalanime Merkmalassassin Merkmalboss fight Merkmalbreaking through windows Merkmalbutton mashing Merkmalcharacter select screen Merkmalconveniently obscured nudity Merkmalcounter system Merkmaldanger zone Merkmaldark second act Merkmalenvironmental hazards Merkmalfast paced Merkmalfemale wrestler Merkmalgrapple Merkmalgreatest hits Merkmalhand-to-hand combat Merkmalin-engine cinematic Merkmalin-game moves list Merkmalinteractive achievement awards 2001 Merkmalinteractive environments Merkmalkarate Merkmalkung fu Merkmallaunch titles Merkmalmad scientist Merkmalmartial arts Merkmalmelee Merkmalmercenary Merkmalmissing relative Merkmalmotion blur Merkmalmulti-tier combat Merkmalmurder Merkmalninja Merkmalplatform exclusive Merkmalplaystation underground Merkmalpolygonal 3d Merkmalprofessional wrestler Merkmalps2 Merkmalps2 classics Merkmalrevenge Merkmalsega naomi Merkmalsequel Merkmalsibling rivalry Merkmalsurvival mode Merkmaltag Merkmaltag teaming Merkmalteenager Merkmalteleportation Merkmaltime attack Merkmaltomboy Merkmaltragic hero Merkmaltraining mode Merkmalunlockables Merkmalwrestling moves in non-wrestling games

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Team NINJA
Herausgeber
Tecmo
Franchise
Dead or Alive
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspektive
Side view, Third person
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • Dreamcast Jul 14, 2000
  • Dreamcast Feb 29, 2000
  • Arcade Oct 16, 1999
  • PlayStation 2 Dec 15, 2000
  • PlayStation 2 Mar 30, 2000
  • PlayStation 2 Oct 26, 2000
  • Dreamcast Sep 28, 2000

Preise / Shops

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Preise beeinflussen niemals die Trefferrangfolge.

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Edition und Plattform gezielt suchen

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