Dead or Alive 2 Cover

IGDB / 1388

Dead or Alive 2

1999 78 / 100 Arcade Fighting
Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and ho Show full summary

Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage.

World design Nicht eindeutig ExperienceCinematic GameplaySurvival GameplayCombat-focused Game modeCo-op

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Fame Douglas, founder and CEO of DOATEC was killed at the end of the 20th century. He was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. After his death, the world began to become chaotic. In the middle of the chaos, it was announced that the second Dead or Alive World Combat Championship will be held. The purpose and significance of the tournament changed after Douglas' death. The promoter of the second Dead or Alive Championship, who is fond of conflicts and jealous of the strong, is responsible for Douglas's death. The new promoter, Victor Donovan, is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament began to bring a sense of terror to the world, resulting in the infamous tengu disaster.

ExperienceCinematic GameplaySurvival GameplayCombat-focused Game modeCo-op Game modeMultiplayer GenreArcade GenreFighting ThemeAction
56 weitere Tags
Trait3d fighter Traitadapted to - movie Traitalternate costumes Traitanime Traitassassin Traitboss fight Traitbreaking through windows Traitbutton mashing Traitcharacter select screen Traitconveniently obscured nudity Traitcounter system Traitdanger zone Traitdark second act Traitenvironmental hazards Traitfast paced Traitfemale wrestler Traitgrapple Traitgreatest hits Traithand-to-hand combat Traitin-engine cinematic Traitin-game moves list Traitinteractive achievement awards 2001 Traitinteractive environments Traitkarate Traitkung fu Traitlaunch titles Traitmad scientist Traitmartial arts Traitmelee Traitmercenary Traitmissing relative Traitmotion blur Traitmulti-tier combat Traitmurder Traitninja Traitplatform exclusive Traitplaystation underground Traitpolygonal 3d Traitprofessional wrestler Traitps2 Traitps2 classics Traitrevenge Traitsega naomi Traitsequel Traitsibling rivalry Traitsurvival mode Traittag Traittag teaming Traitteenager Traitteleportation Traittime attack Traittomboy Traittragic hero Traittraining mode Traitunlockables Traitwrestling moves in non-wrestling games

Watch / Trailer

Trailer

Trailer metadata from IGDB; playback via YouTube in privacy-enhanced mode.

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Team NINJA
Publisher
Tecmo
Franchise
Dead or Alive
02
So spielt es sich

Spielprofil

Modi
Co-operative, Multiplayer, Single player
Perspective
Side view, Third person
Themes
Action
03
Wo & wann

Platform releases

  • Dreamcast Jul 14, 2000
  • Dreamcast Feb 29, 2000
  • Arcade Oct 16, 1999
  • PlayStation 2 Dec 15, 2000
  • PlayStation 2 Mar 30, 2000
  • PlayStation 2 Oct 26, 2000
  • Dreamcast Sep 28, 2000

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