Fruit Mazes Cover

IGDB / 319521

Fruit Mazes

2024 Arcade Puzzle
Fruit Mazes is a simple game for MSX 1, in a 16kb ROM using 16kb of RAM. The goal of the game is to navigate the maze in each stage and pick up all of the fruit in the maze within ten minutes, without touching the walls. It features omnidirectional smooth scrolling, which is not typical of MSX 1 games since hardware scrolling is not a feature of the TMS9918 video chip used in MSX 1 computers. The scrolling is achie Vollständige Kurzbeschreibung anzeigen

Fruit Mazes is a simple game for MSX 1, in a 16kb ROM using 16kb of RAM. The goal of the game is to navigate the maze in each stage and pick up all of the fruit in the maze within ten minutes, without touching the walls. It features omnidirectional smooth scrolling, which is not typical of MSX 1 games since hardware scrolling is not a feature of the TMS9918 video chip used in MSX 1 computers. The scrolling is achieved by pre-generating multiple sets of patterns, one set for each vertical scroll offset modulo 8, and by setting the TMS9918 pattern base address correspondingly. The game also has accurate roll-on/roll-off of sprites at all sides of the viewport, achieved by setting the EC bit on every sprite and by pre-generating copies of the sprite patterns with pixels masked out from the right. There are twelve stages, the second set of six stages has narrower corridors.

Weltdesign Nicht eindeutig GameplayRätsel

Detailanalyse / Spielprofil

Alles über Fruit Mazes: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Fruit Mazes is a simple game for MSX 1, in a 16kb ROM using 16kb of RAM. The goal of the game is to navigate the maze in each stage and pick up all of the fruit in the maze within ten minutes, without touching the walls. It features omnidirectional smooth scrolling, which is not typical of MSX 1 games since hardware scrolling is not a feature of the TMS9918 video chip used in MSX 1 computers. The scrolling is achieved by pre-generating multiple sets of patterns, one set for each vertical scroll offset modulo 8, and by setting the TMS9918 pattern base address correspondingly. The game also has accurate roll-on/roll-off of sprites at all sides of the viewport, achieved by setting the EC bit on every sprite and by pre-generating copies of the sprite patterns with pixels masked out from the right. There are twelve stages, the second set of six stages has narrower corridors.

2 weitere Tags
Merkmalmaze Merkmalretro

Spielprofil / Klartext

Fruit Mazes: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Nicht angegeben
Herausgeber
Nicht angegeben
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player
Perspektive
Bird view / Isometric
Themen
Nicht angegeben
03
Wo & wann

Plattform-Veröffentlichungen

  • MSX Dec 06, 2024

Preise / Shops

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