Z.A.R. Cover

IGDB / 35721

Z.A.R.

1998 70 / 100 Shooter

In 2097, the mining of minerals and other natural resources is completely automated and controlled by supercomputers. The planets that are mined for 'Iberium', an essential mineral to control pollution on Earth, are called Z.A.R.; Zones for Artificial Resources.

World design Nicht eindeutig GameplayCombat-focused

Deep dive / Spielprofil

Everything about Z.A.R.: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

In 2097, the mining of minerals and other natural resources is completely automated and controlled by supercomputers. The planets that are mined for 'Iberium', an essential mineral to control pollution on Earth, are called Z.A.R.; Zones for Artificial Resources.

2 weitere Tags
Traitdestructible environment Traitvoxel

Game profile / Plain language

Z.A.R.: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Maddox Games
Publisher
Nightdive Studios
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
First person
Themes
Action, Science fiction
03
Wo & wann

Platform releases

  • DOS Jan 01, 1998
  • PC (Microsoft Windows) May 01, 2015
  • Linux May 01, 2015

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