Aggressive Inline Cover

IGDB / 3783

Aggressive Inline

2002 89 / 100 Sport
Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make Vollständige Kurzbeschreibung anzeigen

Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.

Weltdesign Nicht eindeutig

Detailanalyse / Spielprofil

Darum geht es.

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext

Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.

GenreSport ThemaAction Merkmalanimal cruelty Merkmalbink video Merkmalbloody Merkmalbox art - real photos Merkmalcheat code Merkmalcustom soundtrack Merkmalfull motion video Merkmalgravity Merkmalgrind Merkmalkonami code Merkmallicensed soundtrack Merkmalpolygonal 3d Merkmalxbox 360 backwards compatibility

Ansehen / Trailer

Trailer

Trailer-Metadaten von IGDB, Wiedergabe über YouTube im erweiterten Datenschutzmodus.

Spielprofil / Klartext

Alles Relevante. Ohne Wiki-Wüste.

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Z-Axis
Herausgeber
Acclaim Entertainment
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Single player, Split screen
Perspektive
Third person
Themen
Action
03
Wo & wann

Plattform-Veröffentlichungen

  • Nintendo GameCube Sep 06, 2002
  • Xbox Aug 23, 2002
  • PlayStation 2 May 28, 2002
  • Nintendo GameCube Aug 04, 2002

Preise / Shops

Erst vergleichen. Dann entscheiden.

Preise beeinflussen niemals die Trefferrangfolge.

Physische Shop-Suche

Edition und Plattform gezielt suchen

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