Aggressive Inline Cover

IGDB / 3783

Aggressive Inline

2002 89 / 100 Sport
Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make Show full summary

Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.

World design Nicht eindeutig

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.

GenreSport ThemeAction Traitanimal cruelty Traitbink video Traitbloody Traitbox art - real photos Traitcheat code Traitcustom soundtrack Traitfull motion video Traitgravity Traitgrind Traitkonami code Traitlicensed soundtrack Traitpolygonal 3d Traitxbox 360 backwards compatibility

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Trailer

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Game profile / Plain language

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Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Z-Axis
Publisher
Acclaim Entertainment
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player, Split screen
Perspective
Third person
Themes
Action
03
Wo & wann

Platform releases

  • Nintendo GameCube Sep 06, 2002
  • Xbox Aug 23, 2002
  • PlayStation 2 May 28, 2002
  • Nintendo GameCube Aug 04, 2002

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