ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
IGDB / 38198
ClockWerx
ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with Vollständige Kurzbeschreibung anzeigen
ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
Detailanalyse / Spielprofil
Alles über ClockWerx: Story und Spielprinzip
Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.
3 weitere Tags
Spielprofil / Klartext
ClockWerx: Release, Plattformen und Fakten
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- Axes Art Amuse
- Herausgeber
- Tokuma Shoten
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Nicht angegeben
- Themen
- Nicht angegeben
Plattform-Veröffentlichungen
- Satellaview Nov 18, 1995
- Super Famicom Dec 08, 1995
- Sega Saturn TBD
Offizielle & externe Links
Preise / Shops
ClockWerx Preise und Angebote vergleichen
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Offizielle Shops