ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
IGDB / 38198
ClockWerx
ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with Show full summary
ClockWerx is a Puzzle game, developed by Axes Art Amuse and published by Tokuma Shoten, which was released in Japan in 1995. The object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around.
Deep dive / Spielprofil
Everything about ClockWerx: story and gameplay
A structured look at the narrative, game feel, and traits that define this game.
3 weitere Tags
Game profile / Plain language
ClockWerx: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Axes Art Amuse
- Publisher
- Tokuma Shoten
- Franchise
- Standalone
Spielprofil
- Modi
- Single player
- Perspective
- Nicht angegeben
- Themes
- Nicht angegeben
Platform releases
- Satellaview Nov 18, 1995
- Super Famicom Dec 08, 1995
- Sega Saturn TBD
Official & external links
Prices / Stores
Compare ClockWerx prices and deals
Prices never affect your match ranking.
The 36 price sources are now being checked in the background. Product prices found will appear automatically.
Official storefronts