Infinifrag 2 Cover

IGDB / 384038

Infinifrag 2

Shooter
Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structur Vollständige Kurzbeschreibung anzeigen

Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World. Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infiniminer 2 an important but largely unseen precursor in the history of voxel-based games.

Weltdesign Open World GameplayKampf-fokussiert SpielmodusMultiplayer

Detailanalyse / Spielprofil

Alles über Infinifrag 2: Story und Spielprinzip

Ein strukturierter Blick auf Erzählung, Spielgefühl und die Eigenschaften, die dieses Spiel definieren.

Story & Kontext
Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Blo Vollständige Beschreibung anzeigen

Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World. Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infiniminer 2 an important but largely unseen precursor in the history of voxel-based games.

2 weitere Tags
Merkmalblocks Merkmalvoxel

Spielprofil / Klartext

Infinifrag 2: Release, Plattformen und Fakten

Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.

01
Studios & Rechte

Studio & Veröffentlichung

Entwickler
Zachtronics Industries, Dan Hathaway
Herausgeber
Zachtronics Industries, Dan Hathaway
Franchise
Eigenständig
02
So spielt es sich

Spielprofil

Modi
Multiplayer
Perspektive
First person
Themen
Action, Sandbox
03
Wo & wann

Plattform-Veröffentlichungen

  • PC (Microsoft Windows) TBD

Preise / Shops

Infinifrag 2 Preise und Angebote vergleichen

Preise beeinflussen niemals die Trefferrangfolge.

Noch kein Livepreis für dieses Spiel

Die 36 Preisquellen werden jetzt im Hintergrund geprüft. Gefundene Produktpreise erscheinen automatisch.

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Edition und Plattform gezielt suchen

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