Infinifrag 2 Cover

IGDB / 384038

Infinifrag 2

Shooter
Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structur Show full summary

Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World. Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infiniminer 2 an important but largely unseen precursor in the history of voxel-based games.

World design Open World GameplayCombat-focused Game modeMultiplayer

Deep dive / Spielprofil

Everything about Infinifrag 2: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context
Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Blo Show full description

Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World. Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infiniminer 2 an important but largely unseen precursor in the history of voxel-based games.

2 weitere Tags
Traitblocks Traitvoxel

Game profile / Plain language

Infinifrag 2: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Zachtronics Industries, Dan Hathaway
Publisher
Zachtronics Industries, Dan Hathaway
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer
Perspective
First person
Themes
Action, Sandbox
03
Wo & wann

Platform releases

  • PC (Microsoft Windows) TBD

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