Survivium Cover

IGDB / 408938

Survivium

2010 Puzzle Strategy
You are a mad scientist designing viruses in a laboratory. You create a sequence of instructions such as move, rotate/turn, divide, eat, clone, jump, dash, or acid. Once the sequence is built, the virus executes it automatically in the arena. The goal is territorial domination: your virus had to cover more of the field than the enemy virus by destroying or outgrowing it. The core gameplay loop is: you program the vir Show full summary

You are a mad scientist designing viruses in a laboratory. You create a sequence of instructions such as move, rotate/turn, divide, eat, clone, jump, dash, or acid. Once the sequence is built, the virus executes it automatically in the arena. The goal is territorial domination: your virus had to cover more of the field than the enemy virus by destroying or outgrowing it. The core gameplay loop is: you program the virus, watch it behave, then go back to tweak the sequence if it failed. There are three main modes: training missions, duels between your own viruses, and online duels. The training campaign has missions of increasing difficulty, where you can unlock more actions as you beat enemy viruses.

World design Open World StructureSandbox GameplayPuzzles Game modeMultiplayer

Deep dive / Spielprofil

What it is about.

A structured look at the narrative, game feel, and traits that define this game.

Story & context

You are a mad scientist designing viruses in a laboratory. You create a sequence of instructions such as move, rotate/turn, divide, eat, clone, jump, dash, or acid. Once the sequence is built, the virus executes it automatically in the arena. The goal is territorial domination: your virus had to cover more of the field than the enemy virus by destroying or outgrowing it. The core gameplay loop is: you program the virus, watch it behave, then go back to tweak the sequence if it failed. There are three main modes: training missions, duels between your own viruses, and online duels. The training campaign has missions of increasing difficulty, where you can unlock more actions as you beat enemy viruses.

StructureSandbox GameplayPuzzles Game modeMultiplayer GenrePuzzle GenreStrategy ThemeSandbox
6 weitere Tags
Traitbacteria Traitlost media Traitold mobile game Traitold mobile games Traitprogramming Traitvirus

Game profile / Plain language

Everything relevant. Without the wiki wilderness.

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Little Worlds Studio
Publisher
BulkyPix
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Multiplayer, Single player
Perspective
Bird view / Isometric
Themes
Sandbox
03
Wo & wann

Platform releases

  • iOS Dec 07, 2010

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