You are a mad scientist designing viruses in a laboratory. You create a sequence of instructions such as move, rotate/turn, divide, eat, clone, jump, dash, or acid. Once the sequence is built, the virus executes it automatically in the arena. The goal is territorial domination: your virus had to cover more of the field than the enemy virus by destroying or outgrowing it. The core gameplay loop is: you program the virus, watch it behave, then go back to tweak the sequence if it failed. There are three main modes: training missions, duels between your own viruses, and online duels. The training campaign has missions of increasing difficulty, where you can unlock more actions as you beat enemy viruses.
IGDB / 408938
Survivium
You are a mad scientist designing viruses in a laboratory. You create a sequence of instructions such as move, rotate/turn, divide, eat, clone, jump, dash, or acid. Once the sequence is built, the virus executes it automatically in the arena. The goal is territorial domination: your virus had to cover more of the field than the enemy virus by destroying or outgrowing it. The core gameplay loop is: you program the vir Show full summary
You are a mad scientist designing viruses in a laboratory. You create a sequence of instructions such as move, rotate/turn, divide, eat, clone, jump, dash, or acid. Once the sequence is built, the virus executes it automatically in the arena. The goal is territorial domination: your virus had to cover more of the field than the enemy virus by destroying or outgrowing it. The core gameplay loop is: you program the virus, watch it behave, then go back to tweak the sequence if it failed. There are three main modes: training missions, duels between your own viruses, and online duels. The training campaign has missions of increasing difficulty, where you can unlock more actions as you beat enemy viruses.
Deep dive / Spielprofil
Everything about Survivium: story and gameplay
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Game profile / Plain language
Survivium: release, platforms, and facts
Studio, play style, releases, and official sources — compactly prepared from external IGDB data.
Studio & publishing
- Developer
- Little Worlds Studio
- Publisher
- BulkyPix
- Franchise
- Standalone
Spielprofil
- Modi
- Multiplayer, Single player
- Perspective
- Bird view / Isometric
- Themes
- Sandbox
Platform releases
- iOS Dec 07, 2010
Official & external links
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