Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.
IGDB / 7517
Labyrinth: The Computer Game
Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command- Vollständige Kurzbeschreibung anzeigen
Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.
Detailanalyse / Spielprofil
Alles über Labyrinth: The Computer Game: Story und Spielprinzip
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Medien / Screenshots
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Spielprofil / Klartext
Labyrinth: The Computer Game: Release, Plattformen und Fakten
Studio, Spielweise, Veröffentlichungen und offizielle Quellen – kompakt aus den externen IGDB-Daten aufbereitet.
Studio & Veröffentlichung
- Entwickler
- Lucasfilm Games
- Herausgeber
- Activision, Pack-In-Video
- Franchise
- Eigenständig
Spielprofil
- Modi
- Single player
- Perspektive
- Side view
- Themen
- Fantasy
Plattform-Veröffentlichungen
- MSX2 1987
- Apple II 1986
- Commodore C64/128/MAX 1986
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Preise / Shops
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