Labyrinth: The Computer Game Cover

IGDB / 7517

Labyrinth: The Computer Game

1986 51 / 100 Adventure Point-and-click
Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command- Show full summary

Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.

World design Nicht eindeutig

Deep dive / Spielprofil

Everything about Labyrinth: The Computer Game: story and gameplay

A structured look at the narrative, game feel, and traits that define this game.

Story & context

Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.

2 weitere Tags
Traitbased on - movie Traitgraphic adventure

Game profile / Plain language

Labyrinth: The Computer Game: release, platforms, and facts

Studio, play style, releases, and official sources — compactly prepared from external IGDB data.

01
Studios & ownership

Studio & publishing

Developer
Lucasfilm Games
Publisher
Activision, Pack-In-Video
Franchise
Standalone
02
So spielt es sich

Spielprofil

Modi
Single player
Perspective
Side view
Themes
Fantasy
03
Wo & wann

Platform releases

  • MSX2 1987
  • Apple II 1986
  • Commodore C64/128/MAX 1986

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